The digital storytelling action plan

From Community Narrations

Aims of the activity

Increase the involvement and interaction of individuals, as well as changing directly their daily environment and fostering their feeling of public ownership and citizenship, through telling and sharing stories.

Resources, Materials needed

1. Teachers need to be trained in digital skills, technology and methods to a level where they will be confident in teaching students’ digital skills, tools and methods.
2. A digital story telling action plan should be embedded into the formal curriculum to become the foundation for all activity.
3. Social awareness activities require to be embedded into the curriculum that connects the student with the world around them. The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which maybe made of the information contained there in.

Duration in minutes


Step-by-step - what has to be done

1. Role of the teacher:
Teachers should be facilitators and design digital history learning activities, ensuring that curriculum standards are applied and assessed to support the acquisition of key competences in line with EU recommendations. Assessment of teaching will be formal and focused on self-assessment and reassessment using various tools at each stage of the learning process (checklist, portfolio, etc.).

2. Role of the student:
The student will be the creator of the storytelling project and will assume the role of an activist for positive social change. At the end of the project, the student will be a critical impact assessor and will check whether positive change has been brought about in the target audience. The action plan for digital storytelling should be designed, integrated into the curriculum and used as a basis for the activity.

It includes the following elements:

  1. Social awareness activities.
  2. Empathy activities to reach the largest number of people.
  3. Digital activities to create multimedia content.
  4. Dissemination and evaluation activities.

As these activities take place in formal education, consideration should be given to how they are delivered in relation to the standards of the formal curriculum and the EU recommendations on key competences.

Learning Outcomes - which skills are adressed?

The "day by day" methodology is to devote endless time to the development of personal skills, teamwork, critical thinking activities (ethics and values) and metacognition activities in order to promote students' collaborative skills that will be useful for the rest of their lives (lifelong learning development). Students are the main protagonists of their learning and teachers need to facilitate and provide the best teaching environment to support their role as critical thinkers and valuable content creators. By telling and sharing stories, individuals can intervene, interact and directly change their daily environment, thus fostering a sense of public ownership and citizenship.

Further Links/Readings